![]() ![]() This may come as a surprise to some, but moving while looting is a bug. ![]() movement in Apex), doubling down on that too much can warp gameplay in the grand scheme of things.Īllow controller players to move while looting: If a sweaty Path is grappling near me with a shotty, I know the tap-strafe into my face is coming, but even with the quickest of reflexes how can I improve my chances? And aside from the fact that I’m slow and washed up, mobility creep is a real concern. But add things that enhance mobility, and learnability and counterplay quickly become clouded. In most trivial examples, sure, I can learn a player will tap-strafe around corners to cut off LoS faster. There are identifiable cues and constraints where players can learn, “If grap attaches at x point and Path is moving in y direction, he’ll move roughly along this arc.” Take something like Path grapple, arguably the highest skill-ceiling ability in the game. As I mentioned in the post, it exists as a design problem (not a balancing mechanic) where the lack of readability and how it compounds with movement abilities are the biggest causes for concern. My gripe with tap-strafing isn’t that it’s only accessible by MnK. Make tap-strafing accessible on controller:Įven before reading the rest of this, I encourage curious minds to revisit my MOVEMENT TECH AND MOBILITY IN APEX twitlonger, as our stance here is pretty much the same. Apex Legends Move While Looting Not on Consoles Controller Tap-Strafing, Aim Assist Tuning and More Explained by Respawn: Over on Twitter, Apex Legends Live Balance Designer John Larson has posted a rather long tweet that talks about these things and more! Read on to see the studio’ reasoning for some of the controller design choices in the game. Well, Respawn has commented on that recently. Analog sticks are notorious for being either too sensitive (making fine aiming harder) or not sensitive enough (making the character less responsive), things that are important in first-person shooters.For those playing Apex Legends on consoles (or with a controller), you might be wondering why the Apex Legends move while looting feature is not available on consoles (or controllers) still, or why tap-strafing isn’t available to controller players. ![]() Aim-assist is part of many first-person shooters, compensating for analog controllers by helping players find and stay on their targets. However, a lot of PC players find the statement hypocritical, pointing to one advantage controller players have over mouse and keyboard: aim-assist. RELATED: Everything Coming in the No Man's Sky: Frontiers Update Respawn's logic was that, since both interfaces cannot perform this maneuver, it created an imbalance that needs to be corrected. In it announcement, Respawn explained it reason for removing the technique was "It's inaccessible, lacks readability/counterplay, and is exacerbated by movement abilities." Tap-strafing can only be performed by mouse and keyboard players, seemingly giving them an advantage over those playing with controllers. In the hands of experienced players, tap-strafing can allow for fast and unpredictable movement throughout the map. Both have movement abilities built into them that provide a speed boost when performing tap-strafing. Other legends, like Horizon and Octane, get another advantage from tap-strafing as well. The main advantage of this maneuver is that it allows for incredibly quick turns to either evade an enemy or catch one in a corner with little time to react. ![]()
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